using Framework;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using YooAsset;

public class HotFixEntry
{
    public static void FlashLighting()
    {
        Debug.Log("FlashLighting");
        var go = new GameObject("HotFixBridge");
        go.AddComponent<HotFixBridge>();
    }

    public static void KOF()
    {
        Debug.Log("KOF");
        TableManager.Initialze();
        TableManager.LoadTable<Framework.Table.FrameConfigTable>();
        TableManager.LoadTable<Framework.Table.UnitTable>();
        TableManager.LoadTable<Framework.Table.MessageTable>();
        MessagePoolRegister.RegisteNetPools();
        MapHandler.RegisteNetEventHandlers();
        YooAsset.YooAssets.LoadSceneAsync("choice_scene");
    }
}
